GCD与RunLoop
· 阅读需 4 分钟
最近发现iOS中的RunLoop和GCD被讨论的挺多的,我也写点复习下:)
GCD
#import <Foundation/Foundation.h>
int main()
{
dispatch_queue_t globalQ = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
/** 异步任务 **/
dispatch_async(globalQ, ^{
NSLog(@"async task");
});
/** 同步任务 **/
dispatch_sync(globalQ, ^{
NSLog(@"sync task");
});
NSLog(@"sync end");
/** 一次性执行 **/
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSLog(@"once task");
});
/** 延迟 2 秒执行 **/
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, globalQ, ^(void){
NSLog(@"delay task");
});
/** global queue是并行的 **/
dispatch_async(globalQ, ^{
NSLog(@"global_queue_task_1");
});
dispatch_async(globalQ, ^{
NSLog(@"global_queue_task_2");
});
/** 自定义串行queue **/
dispatch_queue_t customSerialQ = dispatch_queue_create("customSerialQ", DISPATCH_QUEUE_SERIAL);
dispatch_async(customSerialQ, ^{
NSLog(@"customSerialQ_task_1");
});
dispatch_async(customSerialQ, ^{
NSLog(@"customSerialQ_task_2");
});
/** 自定义并行queue **/
dispatch_queue_t customConcurrentQ = dispatch_queue_create("customConcurrentQ", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(customConcurrentQ, ^{
NSLog(@"customConcurrentQ_task_1");
});
dispatch_async(customConcurrentQ, ^{
NSLog(@"customConcurrentQ_task_2");
});
/** 并行任务归总 **/
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, globalQ, ^{
NSLog(@"并行执行的线程1");
});
dispatch_group_async(group, globalQ, ^{
NSLog(@"并行执行的线程2");
});
dispatch_group_notify(group, globalQ, ^{
NSLog(@"并行执行任务完成");
});
/** dispatch_source **/
//1. timer
dispatch_source_t gcd_timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,globalQ);
dispatch_source_set_timer(gcd_timer, DISPATCH_TIME_NOW, 5ull * NSEC_PER_SEC, 0); //5s
dispatch_source_set_event_handler(gcd_timer, ^{
NSLog(@"gcd timer task");
});
dispatch_resume(gcd_timer);
//2. 自定义source任务
dispatch_source_t gcd_source = dispatch_source_create(DISPATCH_SOURCE_TYPE_DATA_ADD, 0, 0,globalQ);
dispatch_source_set_event_handler(gcd_source, ^{
NSLog(@"gcd source task");
});
dispatch_resume(gcd_source);
//2s后触发source任务
dispatch_after(popTime, globalQ, ^(void){
NSLog(@"fire gcd source task");
dispatch_source_merge_data(gcd_source, 1);
});
/** 信号量 **/
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
dispatch_async(globalQ, ^{
NSLog(@"完成信号量任务");
dispatch_semaphore_signal(semaphore);//增加信号量
});
//设置超时时间
dispatch_time_t timeoutTime = dispatch_time(DISPATCH_TIME_NOW, 1ull*NSEC_PER_SEC);
if (dispatch_semaphore_wait(semaphore, timeoutTime)) {
NSLog(@"信号量任务超时");
}
dispatch_main(); //执行提交到main queue中的blocks,在iOS和Mac的桌面应用你不需要调用
}
RunLoop
#import <Foundation/Foundation.h>
static void
_perform(void *info __unused)
{
printf("Source0 event\n");
}
static void
_timer(CFRunLoopTimerRef timer __unused, void *info)
{
NSLog(@"Timer fire Source0");
CFRunLoopSourceSignal(info);
}
int main()
{
/** 注册observer **/
CFRunLoopRef runLoop = CFRunLoopGetCurrent();
CFStringRef runLoopMode = kCFRunLoopDefaultMode;
CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopAllActivities, true, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity _) {
NSLog(@"observer event:%lu",_);
});
CFRunLoopAddObserver(runLoop, observer, runLoopMode);
/** Source 0 **/
CFRunLoopSourceRef source;
CFRunLoopSourceContext source_context;
bzero(&source_context, sizeof(source_context));
source_context.perform = _perform;
source = CFRunLoopSourceCreate(NULL, 0, &source_context);
CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
//2s后触发source0
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2 * NSEC_PER_SEC), dispatch_get_main_queue(), ^(void){
CFRunLoopSourceSignal(source);
});
/** Timer **/
CFRunLoopTimerRef timer;
CFRunLoopTimerContext timer_context;
bzero(&timer_context, sizeof(timer_context));
timer_context.info = source;
timer = CFRunLoopTimerCreate(NULL, CFAbsoluteTimeGetCurrent(), 5, 0, 0,
_timer, &timer_context);
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopDefaultMode);
CFRunLoopRun();
}
我的总结
- 系统通过RunLoop执行主队列中的任务,这个RunLoop由
UIApplicationMain
或者NSApplicationMain
或者CFRunLoopRun
创建 - 两个不同的Timer,
NSTimer
依赖RunLoop来执行,GCD的Timer不需要RunLoop存在也能执行
最后
写的用例都是在Mac的命令行项目下测试的,感觉更能说明RunLoop的真实运行状态,比如测试NSTimer
,如果不执行CFRunLoopRun
,主线程是没有RunLoop
的,NSTimer
也会失效,而在iOS
项目中,整个生命周期都是基于RunLoop,NSTimer
也不会出现无效的情况.(指定特殊Mode
的任务除外)